Showdown on Murchisons Gulch!

The salvage battlefield is a dangerous place - bullets, shrapnel and big angry war mekks are all trying to screw up your busy schedule!

Post your BATTLE REPORTS here. Pass on your battlefield wisdom to your fellow salvage company bosses.

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Showdown on Murchisons Gulch!

Postby Slipperyjim » Tue Aug 25, 2009 2:35 pm

Star Mogul Battle Report

The Scenario:

Introduction

Open salvage has been broadcast across the Outer Rim by the Frontier Union on either a crashed star freighter, an abandoned space colony, an old battle field or maybe an alien archaeological site. Two or more players have raced to the remote site where the discovery has been made, and deployed upon the surface to recover the salvage present and, hopefully, claim the salvage rights. The site may not have a breathable atmosphere, in which case the players may choose to only use crew members equipped with battle armour or other similar hermetically sealed suits. This is entirely up to the agreement between the two players. Vehicles should be used.

If a player can gain the salvage rights, then the Interstellar Frontier Union Government will pay big money for what they recover. In order to gain the salvage rights, however, a salvage company will have to recover OVER 50% of the salvage present to prove their claim – which means getting it back to their drop zone and having it airlifted out
via their drop ship while under heavy fire, no doubt, from the competition, who will not be too happy at the prospect of losing the salvage rights, and hence making very little or no money at all from the mission.

The Forces

Both players start with 30000 Credits to set up and equip their salvage company but as you need to pay your crew (not to mention keep a reasonable amount of cash back as a contingency fund in case things go wrong!)

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Farpoint Salvage

Alexandr (company boss) armed with small arms (small arms skill 8, hand to hand skill 6, bargaining skill 5, salvaging appraisal skill 2)
Ripp (experienced crew) armed with arclight blaster (small arms skill 8, hand to hand combat 8, salvage hound skill 5)
Frank (regular crew) armed with small arms (small arms skill 3, driving vehicle skill 5)
Gubbs (regular crew) armed with small arms, salvage tools (small arms skill 6, hand to hand skill 5)
Tonk (regular crew) armed with small arms (small arms skill 5, hand to hand skill 6)
Elwood (regular crew) armed with small arms (small arms skill 4, engineer skill 4)
Tate (regular crew) armed with small arms (small arms skill 5, hand to hand skill 6)
EDDY (experienced mekk) armed with small arms (small arms skill 5, damage control nanobots 5, technician skill 3)
BUNGLE (regular mekk) armed with small arms (small arms skill 5, hand to hand skill 6)

Salvage Dog (the Yellow Pig!) Driven by Frank

Image
Angelinas Raiders

Angelina (company boss) armed with small arms and grenades (small arms skill 9, hand to hand skill 9, grenade throwing skill 7)
Kurt (veteran crew) armed with small arms (small arms skill 8, hand to hand skill 8, hard as nails skill 3)
Slikk (average crew) armed with small arms (small arms skill 2, driving vehicle skill 6)
Cutter (average crew) armed with small arms (small arms skill 8)
Kipp (average crew) armed with small arms (small arms skill 4, engineer skill 4)
Hogg (average crew) armed with small arms (small arms skill 5, hand to hand skill 4, technician skill 2)
Dent (average crew) armed with small arms (small arms skill 4, hand to hand skill 7)
Hoff (average crew) armed with small arms (small arms skill 5, hand to hand skill 6)
RED K1LLR (veteran mekk) armed with small arms (small arms skill 8, hand to hand skill 10, damage control nanobots skill 1)

Salvage dog with LMG (Slikks Wheels)

The Setup

The abandoned colony of Murchisons Gulch is rumoured to have got some decent items of salvage and Farpoint Salvage had hit dirtside in search of some useful bits and pieces. Unbeknownst to them Angelina and her gang of thugs are holed up in the ruins of the colony after pulling off a particularly brutal raid on a nearby systems merchant shipping.

No sooner do the hapless scrap hounds set out to explore the area than Angelinas mob rumbles up and starts shooting.

Farpoint Salvages owner is a grizzled marine veteran named Alexandr whos not the type to back down from a fight. Assuming the hostiles are another salvage team out to steal his cargo he orders his crew forward in the hopes of driving the opposition off world.

Obective

There are three items of salvage (cryogenically frozen Macswineys burgers, bootleg booze or useful machinary) scattered around the board and the salvage teams objectie is to secure these valuables while holding off the hostiles and move it back to their deployment zone to await pick up from their dropship (The Daisy Mae)

Angelinas only objective is to kill or capture the salvage team which will allow them to grab the dropship when it arrives.
Slipperyjim
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Re: Showdown on Murchisons Gulch!

Postby Slipperyjim » Tue Aug 25, 2009 5:15 pm

Hi!

Heres the actual battle report!

The Game!

Image
Farpoint Salvage Crew Deployment

Image
Angelinas Raiders Deployed in the Settlement

The game started with Angelinas thugs moving towards the salvage crew by leaving the village Meanwhile Slikk revved his vehicles engine and surged towards the opposing dropship zone.

Image
The Thugs Move Out

Seeing the opposition boiling out of the village Alexandr hurried his group towards the nearest salvage on the hillside next to the settlements ruined generator. The yellow pig swept forward slowly with its crew nervously fingering their sidearms and cursing Alexandrs decision not to mount a weapon on the ramshackle vehicle. His miserlyness would come back to haunt them...

Image
The Raiders Have Been Spotted!

Angelinas thugs continued to close with their opponents and were met with a smattering of gunfire. Although several shots hit none managed to cause any damage. The return of fire was somewhat more effective causing Ripp to fall from a vicious burst of fire from RED K1LLR.

The salvage crew, obviously enraged by the loss of their veteran crewmate (possibly partly due to his owing them money, and now with his biting the bullet how would they get their cash back!) sent a wall of lead towards the opposition and cheered as the large red robot was blasted to smithereens, despite its primitive self repair systems the damage caused was too serious and RED K1LLR collapsed into a pile of scrap.

Alas this was the high point of the Farpoint team as Angelina, obviously annoyed that her hulking bodyguard had been dispatched took a pot shot at Alexandr and grinned as he was blasted off his feet. Tonk soon followed his boss as fire from Hogg took him out of action.

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Casualties Start To Mount

Things were not looking good for the salvage team at this point but a valiant fight back from EDDY and BUNGLE managed to blast Hoff (they hassled the Hoff!) and Angelina, possibly still gloating about putting Alexandr out of action, took a bullet and fell limply to the ground.

While the fire fight was blazing away, the Yellow Pig had quietly crept forward and Frank and Gubbs hopped out and loaded the cargo into the rear of the vehicle!

Even as this was happening BUNGLE, the Farpoints blue robot collapsed with a shot to his electronic cortex. Slikk finally managed to manouver out of the village and opened fire on EDDY but the bulky green robot shrugged off the fire from the LMG. Instead he turned and blasted several shots into the raiders vehicle causing a loss of most of its frontal armour.

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Last Droid Standing

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Slikk Turns Up!

Despite his heroic last stand EDDY finally went down from an unrelenting stream of fire from the vehicle mounted LMG. Despite a heroic effort from EDDY’s nanite swarm he didnt regain his feet but started smouldering as fires started by the bullets which had pierced his armour burned out his electronics.

Hearing the sudden slackening of fire the crew of the Yellow Pig lept back into their vehicle and began making their way back to the drop zone. Unfortunately they were spotted by the remaining thugs and bullets were soon flying thick and fast at the battered yellow truck. The fire was worryingly accurate as its superstructure took a point of damage and it suffered a severe powere core leak. As the truck ground to a halt the remaining Farpoint crew bailed out and surrendered to the raiders.

I Rolled for the casualties afterwards and the Raiders lost one droid add Hogg (surprisingly Angelina survived!), the Farpoint Salvage team were not as lucky as both their droids were damaged beyond repair while Tonk and Tate also died. Alexandr survived despiite his wounds and now holds a grudge against Angelina for the death of his crew and more importantly, she had stolen his precious dropship. League military foud the remaining crew living off frozen Macswiney burgers a month after the battle. Angelina and the dropship the Daisy Mae are yet to be found.

As it was my first game using Star Mogul I am sure I made quite a few mistakes with the rules but it was quite a lot of fun! The fog of war rule which can mean your opponent can activate during your own turn made for a very entertaining game!

I have become quite attatched to the Farpoint Salvage team and can see them making a comeback despite their mauling at the hands of a bunch of thieves!
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Re: Showdown on Murchisons Gulch!

Postby ForgeCaster » Wed Aug 26, 2009 7:04 am

Slippery Jim,

Great battle report! Keep up the good work, and I look forward to more reports!

Jay
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Re: Showdown on Murchisons Gulch!

Postby Slipperyjim » Wed Aug 26, 2009 9:41 am

Hi!

Im currently working my way through almost a dozen rulesets to play and post battle reports on my blog but Star Mogul has thus far been the one game where I really cared about the characters and found myself really getting into the spirit of the game!

Im off on holiday for a month from tomorrow so I doubt there will be too many battle reports during that time but we shall see what we can do! If all else fails I can have a good read through the rules and supplements and write up some crews!

All the best!
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Re: Showdown on Murchisons Gulch!

Postby supervike » Wed Aug 26, 2009 4:09 pm

Oh! This is fantastic! What a great report, and a great battle!

Love it.
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Re: Showdown on Murchisons Gulch!

Postby Slipperyjim » Thu Aug 27, 2009 2:19 pm

Hi!

Having re-read the rules I have found I made a load of mistakes when playing the last game! I have determined that I am going to have a bash at a dew more games but as I am on holiday I havent got access to miniatures so am having to proxy everything with cardboard counters.

Ive been visiting my parents and have had a rummage in the attic and found my old 28mm scale mining outpost buildings and will post some pics of them on the forum and on my blog in the morning!
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Re: Showdown on Murchisons Gulch!

Postby supervike » Fri Aug 28, 2009 9:37 am

Looking forward to that!!

BTW...and I know I'm going to hate myself for doing this...

Can you recommend some 15mm manufacturers for me?
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Re: Showdown on Murchisons Gulch!

Postby Slipperyjim » Fri Aug 28, 2009 10:51 am

Hi!

Ground Zero Games has an amazing selection of vehicles and infantry,
15mm.co.uk has quite a good selection (thats where most of my stuff comes from and their international shipping is only £3.50)

Probably the best place to look would be
http://dropshiphorizon.blogspot.com/ as the chap who runs the blog is a 15mm scale fanatic!

Other producers of note are

Khurasan, especially their reptilian beasts
Rebel Miniatures have some good terminator type miniatures which would make good junk bots

Hope thats of help!

All the best!
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Posts: 34
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